Learner Engagement – Are Games the Answer?

About the Author

Jack McGrath

Jack is an instructional designer, inventor, screenwriter, dramatist, professor, speaker, and Shakespeare junkie, but you can just call him "The Bard." On the academic side, Jack earned a B.A. and Master of Liberal Arts from Rollins College (are you noticing a theme here?) and is currently studying Spanish at Valencia College. A long-time distance learning professor for Seminole State College and nationally-recognized speaker on eLearning, Jack stays busy both in and out of the office. He has been an instructional designer, producer, multimedia developer, writer and project manager on eLearning titles for organizations including YUM! Brand Restaurants, The Walt Disney Company, Chase Manhattan, among others. Spirit animal: Jackalope Diet-breaker: Boston Kreme donuts Comfort object: My office slinky (says something, right?) Personal vice: Chewing nails (usually just my own) Useless talent: Plays the harmonica (hey, it helped pay my way through college) Unreasonable paranoia: Very, very tall buildings Wishes more people cared about: Fulfilling their potential

Comments (2)

Alan - July 8, 2013

Hi Jack,

Great article. It refreshed my memory and clarified few points on the use of game in education or as basically named: “Gamification of eLeanring environment.”
The interesting point for me here is that how to prepare an instruction in such a way so students are mostly (about 60%-70%) kept in the area of i) Engaged, 30%-20% in the area of ii) Frusterated’ and the rest in the area of iii) Board (10%). This to give students the feeling of i) learning, ii) Challenge, and iii) how to wake up and start getting control of their life and learning.

    Jack McGrath - July 12, 2013

    Hi Alan. Thanks for stopping by and checking out my post. Glad you enjoyed it! I am in total agreement with your breakdown for creating engaging content. Great minds think alike I guess…

Comments are closed.